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In the Camera or Drawing view, draw the new part with as with as few points as possible so the pieces are easy to manipulation, modify or redraw.If you haven't created a palette for your character yet, see About Palettesand. In the Colour view, select a colour swatch.In the Tools toolbar, select a drawing tool.In the Timeline view, select the layer's first cell in which you want to draw the part.You can press Ctrl + R (Windows/Linux) or ⌘ + R (Mac OS X) -see. In the Timeline view, add a new drawing layer for each body part to separate.
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The main breakdown technique shown here is to trace your model.
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Once you understand Harmony's basic functions and commands, you will be able to create your own techniques to satisfy the needs of your production. For your first character breakdown, follow these instructions to get an idea of the way Harmony works. In this section, you will learn about one of the most common and simplest methods. There are many techniques you can use to break down a puppet. Once you have a model ready, we can start breaking it down into parts to build your rig with. If you have any drawing of a character available on your computer, import it into a new scene, then scale and position it to your liking. To make a puppet, we must first make sure you have a character model to build on.
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Onion Skin also has some good ones.In Harmony, a character rig is basically a template based on your character's model, but in which all movable parts are broken down into different layers, and arranged in a hierarchy that facilitates digital animation, also known as cutout animation. But really, watch some tutorials :) Stylus Rumble has some very beginner friendly videos. So that was a quick explanation of one of your issues. You'll see that more and more of the leg will be selected. Try selecting the foot and press B a bunch of times. However, if you press B with something selected, you will move up in the peg hierarchy, and find that you'll be able to move things together.ī goes up the hierarchy, and shift + B goes down. In this rig, each drawing has its own peg, so you can move each drawing more freely in the z axis and manipulate each drawing a bit more freely when you need to. A peg is the thing that holds transformation info such as placement, scale and rotation. Other than that, just to give you a quick understanding of why things don't move together like you described: Like others have said, definitely watch some tutorials on YouTube rather than jumping head first into a rig with no knowledge of the program.
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